Completed Dialogue System
Undesirable Me » Devlog
I've been working on the dialogue system all week. It' turned out to be pretty agile "queue" one, in which both dialogues and choices work in harmony. So all your choices will be counted :)
That should be enough to stop puzzling over dialogues functionality. Now I can proceed to move the story forward. First day is being made step by step, and it's cool to see how everything starts to work as intended.
By the way, I got 1 subscriber on Twitter and here, on itch.io, which is very cool 🥳 I don't post anything serious in twitter yet, though. By now I'm just getting used to it, beholding what other indies do (lots of cool stuff).
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Undesirable Me
Small game about a small man with a big problem
Status | In development |
Author | Kayadesuga |
Genre | Adventure, Visual Novel |
Tags | 2D, Atmospheric, Creepy, Horror, Mental Health, Pixel Art, Psychological Horror, Unity |
Languages | English |
More posts
- UI Tweaks and polising (much fun)Jun 24, 2024
- Horror Game Localisation looks neatJun 10, 2024
- Psychological horror demo is out!May 31, 2024
- Horror Card PuzzleMay 27, 2024
- Garden Locations 🌿May 06, 2024
- Cafe Location ProgressApr 24, 2024
- Dialogue AnimationApr 15, 2024
- Smooth Location TransitionApr 08, 2024
- Cafe LocationApr 01, 2024
- Otherworldly HallucinationsMar 26, 2024
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