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Devlog
Undesirable Me
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Devlog
UI Tweaks and polising (much fun)
June 24, 2024
by
Kayadesuga
After the release of the demo, I decided to patch some holes in the story, as well as make some minor edits to the game in general. In short, I'm sprucing up what I've built. So far, I've added a side...
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Horror Game Localisation looks neat
June 10, 2024
by
Kayadesuga
#localisation, #devlog
Still not dead, just doing localisation 😤 In general, the technical part is finished, now I'm sitting checking for errors, already a couple of caught. A lot of new things happen in life, so the pro...
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Psychological horror demo is out!
May 31, 2024
by
Kayadesuga
#Demo
So, demo? Yeah, it's a demo! This week many things happened: the sleepless nights, the disc breakage, and other, let's say, interesting stuff. But those couldn't stop the demo from being released. I s...
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Horror Card Puzzle
May 27, 2024
by
Kayadesuga
#art, #devlog
Are you ready for demo?? This week planning to release one, hope I'll make it in time😤 The work is in full swing, and I'm showing you one of the puzzles that will be waiting for you. In general, th...
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Garden Locations 🌿
May 06, 2024
by
Kayadesuga
#art
I want to share the town garden locations I've been doing. It was unusual to paint not a room, and moreover in clear weather rather than rain! Speaking of the game, I wrote a cool script for better ga...
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Cafe Location Progress
April 24, 2024
by
Kayadesuga
I've got Steam page 🥳 For this important step is done, all that's left is to fill out some of documents and I'll start setting up the page :) This week I'm adding content, so I have no new art to s...
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Dialogue Animation
April 15, 2024
by
Kayadesuga
#animation, #dialogue
Tried to nail text animation, looks pretty lively already! Ah, just like in Undertale🤓 Also added a little pause before each dialogue, so that you can't speedrun the dialogue like before, or you mi...
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Smooth Location Transition
April 08, 2024
by
Kayadesuga
#devlog, #art
A little more update on the cafe. On the technical side, a lot of cool stuff has been added. Just look at the transition on the video. Earlier it used to darken the screen crookedly, as if the game wa...
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Cafe Location
April 01, 2024
by
Kayadesuga
#art, #devlog
This week I was working more on art, and here's cafe location ☕. It's pretty lonely by now, but not for long! Speaking frankly, I had not so much time to work, but I'm glad that this location was ma...
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Otherworldly Hallucinations
March 26, 2024
by
Kayadesuga
#effects, #devlog
All week long, I've been fixing the small but unpleasant things that had accumulated over the course of the development. From something nice and big, I made this extended version of the character's "m...
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Hospital Archive Location
March 18, 2024
by
Kayadesuga
#Lighting, #Art
This week I was working on the lighting, now it's possible to do atmospheric horror scenes like this in the game! Now the hospital archive looks more interesting. I'm thinking about adding lighting in...
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The Best Horror Weather
March 11, 2024
by
Kayadesuga
#Art, #Devlog, #VFX
I've decided to create such weather "glitch" which happens inside main character's head, considering his mental problems. From the very young age I'm fond of "nasty" weather. Imagine my face when I've...
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Rainy Street Location
March 04, 2024
by
Kayadesuga
#Devlog, #Art
I've been drawing locations all week, here I want to share how the bus stop location is turning out so far :)...
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Location Redesign
February 27, 2024
by
Kayadesuga
Yo! Last week I was working on an update for the location design . It turns out that in pixel art it's very important to keep the pixels the same size 🧐 so now I'm doing everything more scientifica...
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Welcome Chaotic Trickster
February 19, 2024
by
Kayadesuga
#devlog, #character
I decided to take a little break from programming and started drawing new sprites . As you can see, the room is already different comparing to previous versions: I'm starting to bring everything to th...
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Completed Dialogue System
February 12, 2024
by
Kayadesuga
#devlog, #functionality
I've been working on the dialogue system all week. It' turned out to be pretty agile "queue" one , in which both dialogues and choices work in harmony. So all your choices will be counted :) That shou...
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Dialogue Interface
February 05, 2024
by
Kayadesuga
#devlog, #UI
Hi hi! I've been working persistently on the dialogue system all week, and changed the UI ! So far it's a test version : as you can see it's all rather sloppy – the UI and the background. It's just...
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Character for better Game Development
January 29, 2024
by
Kayadesuga
#devlog
Last week was weird and productive : I had re-coded a whole bunch of scripts. Why? Well... One day I went to see how one of them worked, and realised it was unreadable... And I checked the next one, a...
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Visual Effects Update
January 22, 2024
by
Kayadesuga
#devlog
The rain effect! And some sound effects. So far I'm working with temporary sprites, so this art will change later, of course. But now this art helps to understand the general vibe of the scene: how th...
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Background music Update
January 15, 2024
by
Kayadesuga
#devlog
Hello everynyan, today I'm playing with the pitch for the background music in the game: I decided to lower the pitch. And I think it sounds pretty horror-like. I think the slowed down sound makes the...
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Undesirable Me journey start
January 12, 2024
by
Kayadesuga
#Info
Hi! This page is dedicated to a horror game I'm making now. I find horror genre insanely interesting, atmospheric and deep. I could give many more epithets, but I don't want to make a longread. So, I'...
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